Showing posts with label terrorism. Show all posts
Showing posts with label terrorism. Show all posts

Friday, November 14, 2014

Subterranean Hashtag Blues

Intel has resumed advertising on Gamasutra, bringing an end to the first and only time most people who aren't involved with videogames at an academic or professional level have given a shit about Gamasutra, advertising, or Intel. Within minutes of the announcement, cognitive dissonance--which was one of the Weekly Words not long before--set in, and an entirely plausible theory has been developed that Intel is not actually paying for ad space on Gamasutra anymore, since apparently it is common for ad-funded websites to post advertising for free.

Once again, people are happily declaring #GamberGoat dead. It's not entirely inaccurate; the mainstream coverage of #GillyGoop, for all the centrist bias our media demands, has been uniformly negative. The lone exception, Breitbart, is named for a man whose name is literally synonymous with politically motivated libel. There have been no victories to speak of, so anyone "joining" #GlimmerGong now--in the sense of taking up their iconography and collective identity--is essentially volunteering for ridicule and contempt. Mostly ridicule.

But this doesn't mean they're actually going away. They're the LaRouche Democrats of gaming: occasionally amusing, varying degrees of racist, and prone to fits of whimsy in their attempts at graphic design. They'll be around, putting Hitler mustaches on Anita Sarkeesian for the foreseeable future. Their ability to recruit has been severely compromised, but the dead-enders really do have nothing better to do. To say nothing of the neo-nazis, rape apologists, and actual honest-to-god terrorists that made up #GappaGoob before it had a name; they'll scatter when someone gets arrested, but they'll be back in some form or another. They've never not been here.

What people aren't talking about anymore is changing the hashtag. The argument for the change was that it would enable the conversation to focus on its stated purpose--ethics in games journalism--without legitimizing or tolerating its toxic origins. The argument against the change was that it would rob the group of momentum, which they needed for whatever the hell they were doing.

As with most things #GrizzleGoom, it's hard to tell whether this is ignorance or dishonesty, especially since the two can crossbreed in interesting ways where issues of identity politics are involved. The actual reason there can be no new hashtag, no separation from the hate campaign, is that the "legitimate" face of the movement is wholly dependent on the hate campaign. It's not just that the latter created the former; the former is built on a foundation laid down by the latter.

Back when it was still called the Quinnspiracy, it wasn't all doxxing and death threats and stalking and slut-shaming. It was a crowdsourced disinformation campaign, and the "legitimate" movement is predicated on uncritically accepting those lies. The scandal for which #GombaGum was named--and it's frankly bizarre that so many people seem to think they can just gloss over this part--simply never happened. It's bullshit, it's obvious bullshit, and the press said as much once they'd realized it wasn't going to blow over and they had to address it. The accusations of censorship began with several websites deciding they didn't want to provide a platform for an obviously unstable individual's transparent attempts to ruin a woman's life, and continued with other websites' decisions not to publish the ensuing cover story for the entirely unfair reason that it was obviously, demonstrably untrue. The specific journalistic question raised by #GlammaGrrl concerned whether or not gaming websites were obligated to publish slander based on hearsay. (They are not.)

But it's not about that anymore, right? The ensuing accusations followed the same pattern: unadulterated horseshit, easily disproven, and widely distributed. #GanderGibb's rhetorical strategy has been to tell so many lies that people will uncritically accept at least a few of them. Jenn Frank's malfeasance? Lies. The attacks on TFYC? Lies. "Gamers are dead?" Well...

I'm not sure quite how to characterize this argument. Leaving aside the claim that a dozen articles on the same subject constitutes a conspiracy--see also the thousands of news sites who all started talking about the 2014 election results at the same time--and leaving aside that only one of those actually contained the phrase "gamers are dead," and it wasn't the famous one, you'd still have to laughably misread them to come up with anything like the preposterous, genocidal screeds #GuppyGatt claim to have been offended by. You'd have to not know that "gamer" has been a contentious term for years specifically because it denotes a large, varied, fun-loving audience but connotes a hostile, exclusionary hive of anxious masculinity. You'd have to ignore that Leigh Alexander spent much of the iconic "gamers are dead" post lamenting how embarrassing this shit is, and how the assorted anti-feminists and crypto-fascists who kicked off this "consumer revolt" are representative of a wider problem of arrested development and toxic masculinity, a pissed-off, chronically insecure clique who don't realize that Chuck Palahniuk is making fun of them. You'd have to imagine that it contained the phrase "gamers are dead," and read it as...I don't even fucking know.

Reading it literally would seem to be out of the question, because being dead is not, traditionally, a morally loaded thing. Short of a relapse of Cotard delusion, it's hard to imagine how this could be applied literally, yet the gators assert their physical alive-ness with seemingly no awareness of how ridiculous they sound. Some people seem to have read it as a threat, an interpretation it's difficult to believe is being offered in good faith. But the weirdest part isn't so explicit. The canonical #GabbaGone response to discussion of cultural conflicts within gaming culture was to act as if they were being attacked from outside, from people with contempt for a rather important part of this particular techno-cultural moment. You'd have to believe that the people who've devoted their lives to videogames--building them, experiencing them, taking them apart, putting them back together, and sharing their experiences with the world--hate the technology and culture they've helped build. You'd have to believe that Alexander, who commemorated a successful no-kill run in Metal Gear Solid 3 by permanently inscribing the Pigeon icon onto her goddamn body, hates videogames and wished everyone would just give up and get really into puppet theater or something.

You'd have to believe a lot of really stupid shit. And so they do. So do lots of people; sooner or later, I'll run into the LaRouche Democrats in Harvard Square again. Sooner or later, there'll be another manufactured scandal. Sooner or later, we'll have to do all this bullshit again.

But the conventional wisdom on this particular outburst has been set down, and it's not changing. They lost. They'll probably lose next time, too.

Screengrab courtesy of @SJWIlluminati


Gamers are alive.

Kill the gamers.

Wednesday, August 14, 2013

How to Crowdsource Assault

Social media platforms live and die in a fiercely attritive Darwinian environment. Platforms gravitate toward their "natural" use, and those that fail to do so quickly disappear. MySpace, in its day, thrived on teen girls who wanted attention and the adult men who wanted to give it to them. Facebook is prized for its ability to passive-aggressively micromanage your interactions with exes, as well as get in fights about political slogans. Also, Candy Crush Saga. (Again, sorry about that, Joey.)

Twitter, surprisingly enough, has shown an impressive aptitude for social activism. 140 characters is short enough that people will actually read most posts all the way through, and the hashtag functionality allows for the building of memes that are more complex than your average bumper sticker, but a hell of a lot more spreadable than a Rachel Maddow monologue. Women Action Media! recently used the #FBrape hashtag to publicly embarrass Facebook (and its advertisers) into revisiting their definitions of "abuse," which is more than anyone else had managed to do. More recently, and more hilariously, right-wing attempts to "expose" Planned Parenthood--by revealing that Planned Parenthood provides health care, including contraception and medical and surgical abortions, to women who want those things and might not otherwise be able to get them or afford them--were hijacked by liberal jackasses like myself. This is how I discovered Jenn "not @jennfrank" Frank, the way all new contacts should be made: drunk, and making puerile jokes. (Frank was not drunk. I'm assuming.) When the dust settled, I had a few more followers, and a few more followees.

The outcome of this episode is that my feed isn't as uniformly gave dev oriented as it had been before, and more of the really real world has been seeping in. Ana Mardoll wrote this helpful editorial over at Shakesville, describing the recent dust-up over Twitter's then-proposed "report abuse" functionality.

The logic of threat is a pretty deep topic, but one should probably start by acknowledging that the threat of violence is inherently coercive, and therefore functions as a form of violence. The harm done to you by an act of violence visited upon a stranger is the dread that grows involuntarily your mind when you hear about it; the same part of your brain that thinks you're having sex when you watch it on TV does that empathic magic for the bad stuff, too. The severity of a threat exerts its dark gravity on a mind regardless of plausibility. Of course, the more plausible a threat, the more seriously it must be taken--even a minor threat demands one's attention if it's particularly likely to be realized.

Of course, there are some places where over-the-top threats are considered entirely normal: sports, general infantry, and, apparently, fighting games. Any place culturally coded as particularly masculine is going to its own flavor of friendly hostility, often with its own specialized vocabulary. It's part of the bonding process, and nobody--the men issuing the threats, or the men receiving them--takes them too seriously. They don't have to. And no matter how many metaphors for rape are employed during a heated round of Halo trash talk, (adult) men generally aren't at a meaningful risk for sexual violence. ("Meaningful" is vague here, but I suspect anyone who isn't trolling gets the denotation.)

Threats directed towards women, in or out of these spaces, are more plausible. Consequently, they provoke a lot more anxiety. Ninety-nine out of a hundred death threats might not be serious, but when you receive two-hundred of them, it's hard to like those odds.

That's the point, of course. The more focused campaigns of abuse on the 'net are launched with the intent of annoying or frightening someone into shutting up, and by definition, we only hear about the campaigns that fail. Because of the acceptance of ritualized hostility in masculine spaces--in this case, the goddamn internet--people can feel perfectly fine saying things they'd be mortified to let loose in person. The anonymity and depersonalization of the medium doesn't just insulate them from criticism, it diffuses responsibility. It's not their fault the target pulled their entire site off the web, because who the fuck takes that kind of thing seriously? It's the internet. And besides, who's to say which particular broadside made the difference? So many to choose from. Every griefer contributes, and when successful, every griefer gets what they want, but none of them are obliged to feel that their particular contribution was meaningful.

When you phone in a fake bomb threat, you're profiting from the terror provoked by people who phone in legitimate bomb threats. When you play psychopath for kicks, you're complicit with the ones who aren't playing.

Because, of course, this phenomenon isn't about masculine spaces or bonding rituals at all. It isn't even about the internet. It's about how anonymity functions in groups of varying sizes, and how the mind buries responsibility where the conscience won't find it. Psychopaths and the people hoping to profit from their actions didn't wait around for the internet to do their thing, and they don't particularly need it now. Case in point, this Pandagon post about a coalition of anti-abortion groups trying to close George Tiller's old clinic on the basis that anti-abortion groups are comprised of violent lunatics who threaten the physical and mental well-being of everyone around them:
What’s happening here is that the anti-choicers spend all their time hanging out with each other and reinforcing the opinion that the clinic doesn’t deserve to exist and that any tactic used to take it down is acceptable, and with that kind of group dynamic, they completely forget how idiotic they sound to come out and say, “This clinic has to go because the temptation to picket it and threaten its workers for violence is more than we can bear.” It’s worth mulling this over, because this attitude—that the harassers are entitled to run someone off the internet for, say, making a series of videos about video games—tends to get blamed on the tech a lot, because forums and and other online gathering spaces create an echo chamber where the idea that you get to force someone out of business (rather than say, simply stop visiting their site/following their Twitter feed if you find them so provocative) stops sounding like the overly entitled idiocy that it is, and starts to seem nearly sensible. But as this example shows, that kind of thinking can kind of sprout up anywhere, and it’s usually less about the “echo chamber” than an outgrowth of their arguments being unable to persuade, forcing them to embrace immoral tactics to win, because they can’t do it fairly. 
I think it's more than a matter of not realizing that people are going to realize that this amounts to an open threat of ongoing violence. I think they sincerely think that their organizations--the ones that they're alleging to be inextricably bound up with acts of domestic terrorism--are fundamentally unconnected to those acts. They couldn't function without the terrorists, of course. It's impossible to deny that the constant threat of violent death doesn't make operating a facility that performs abortions more expensive, dangerous, and generally more difficult. Since 1973, terrorism has served their interests a lot better than lobbying. I think they honestly think that the violence arrives ex nihilio, called into being by the existence of the thing they abhor. After all, Randal Terry's sure as hell not going to spend the rest of his life in prison to kill a handful of his enemies. The fact that the extremists have defined the mainstream discourse to the point that actual threats are indistinguishable from your standard press release has nothing to do with it.

Granted, the internet folk who pledged their honor to defeat Sarkeesian or Jane Austen or whatever aren't nearly as organized as the anti-abortion lobby, and so far they don't have the body count. Still, I wonder if the former might be a more advanced version of the latter. I wonder if we might be seeing another demonstration of emergence, the curious tendency of large groups to spontaneously organize. I wonder if the properties of this medium and this cultural moment have developed a way to delegate not only terror, but guilt.