Sunday, September 14, 2014

Smash is the way you deal with your life

To remember gaming, from my current vantage point, is to remember the never-agains.

Most are the provenance of aging--finishing 1-1 in Super Mario Bros. before the school bus arrived in the morning--or even time itself, and the frustratingly irreversible nature of human experience. No experience can be experienced again, of course, and irreversibility is not sufficient for any kind of profundity. The never-agains are more qualitative, the moments where my ability to grok the text, to play with it, to move with it, and the social space it enabled, approached the sublime.

For years, fighting games were my genre of choice. I'd always played, but fighters were something else: the only competitive genre I'd ever really been interested in, and arguably the only competitive activity I'd ever been interested in. Now sufficiently schooled to delineate the difference between the genre itself and my experience with it, I can say that the latter peaked with the release of Street Fighter Alpha for the PS1, a seemingly arcade-perfect translation of an arcade game I'd never had the opportunity to play. New aesthetics, new narrative hooks, new secrets, and (as far as the combined skillsets of our limited audience went) near-perfect balance. With the possible exception of some of Adon's supercombos--which, in retrospect, kind of foreshadowed the weirdening of the series that would continue in the sequels--it was an exceptionally parsimonious design: a place for everything, and everything in it's place.

My brother and I were both living at what is now thought of as my parents' house, and it's hard for me to imagine why I didn't think of that as a constitutive element of the game, like the hardware or the TV we played it on. A relationship of sufficient patience to handle intense, recreational hostility, and play it with a sense of humor. It shaped my ideas of game design for years, and my place within games culture. Fighting games were an identity, and a conditional one at that, with every victory making me wonder what a vague intangible concept like "skillset" or "play style" actually meant. What did it say about me that I could overwhelm with the impossible combos or unmanageable screwdriver throws, but never be ready for the opportunistic sweep when I rose from the ground? Fighting games are a machine for practical narcissism, bathed in dopamine and smelling like an IHOP at midnight or a river in rural Ontario.

Eventually, my brother moved out. Eventually, I did too. And while my feelings on gaming had been cooled somewhat by the ongoing tragedy of my personal life, it still seemed sensible to drag my N64 to my dorm. I'd heard GoldenEye 007 multiplayer was kind of a thing with the kids in those days.

I was pleased and surprised to find that I lived in a dorm specifically enamored of Super Smash Bros., which I had thought of as a somewhat obscure title. I'd been surprised it existed at all, upon its announcement, and was even more surprised to find that it was a lot of fun. I'd only played it solo.

I'd never get myself up to speed, exactly, but I played well enough with my group. Smash was a continuity, a reminder that genres and living arrangements changed, but experiences could be remade, that no never-again need ever be the last never-again. With the first Smash, I walked into a liminal clique already in existence, and found a place to bury my overflowing anxieties and be who I still thought of myself as being, instead of the brooding mystic I tried to play or terrified lunatic I actually was. A gamer was a thing I could be. I could be pretty good with Link, or Mario, or even Yoshi. It would get me through an evening now and then, to feel like I was moving in the same direction as everyone else, at the same speed.

When Melee came out, I was nearing the end of undergrad. Once again reeling from an implosion in my personal life, but pleased to find I had something of a life to fall back on. Inevitable grousing aside, it was better than the first one in almost every way: juicier and more subtle, with more variety and fewer cheap tricks. The larger cast was mostly welcome, although the unlockables did gesture toward roster inflation. As far as I know, there's no agreement on exactly how many characters you can put in a fighting game before they start feeling too much like each other; in my experience, the number is about 14, with the attendant margin of error. Despite Melee being better, it never aroused in us the same level of passion, as measured in profanity and inappropriate sexual remarks, as did its predecessor. We had Monkey Ball for that.

Still, as I moved toward Massachusetts in what I laughingly thought of as my adult life, Smash stuck with me. As I got deeper into nerd culture, I got a better sense of the breadth of Smash fandom, and the energy that enervated it. But the break between Melee and Brawl was a long seven years, and while I was excited about the new release, I no longer had any friends who were into fighting games. Under the circumstances, it had been a lot easier to reevaluate my genre preferences than crack the crushing inertia that permeated that doomed little apartment on Elm Street. I played it a couple times, but it was tough to commit to it without the promise of eventually being able to play it as part of a group. Maybe I just didn't like being reminded. At any rate, the issue was rapidly rendered moot; as my girlfriend became too ill to spend much time out of bed, the Wii was repurposed into a Netflix delivery system, where it has since remained.

I find, with two new Smash games on the way, that I had been ready to forget about the series, to relegate it to an obsolete identity of all-nighters, anarchism, and gnostic Christianity. I find that I had expected to be someone new by now.

A friend has already given me a download code for the demo. I try to remind myself that it's a game, a text, not a time or place. It's not an identity. It's not youth or potential or hope. It doesn't mean buying a Wii U, and it doesn't mean the attendant cognitive work involved in trying to make having purchased a console worthwhile. It doesn't mean caring. It won't hurt to remember. I can play.

Friday, August 8, 2014

Community 1.04: Social Psychology

Hey kids, remember the GREs? Of course you don’t. You don’t even exist. If you read this, you’re almost certainly a) about my age, or b) my mom (hi mom!), and grad school is either a distant memory or something you never really thought of. (Or maybe you’re taking them soon, in which case it might not be correct, strictly speaking, to say you “remember” them. Pedant.) Language has always been my strong suit, and I’d worried somewhat about the mathiness. I was pleasantly surprised, upon seeing my results, to see that not only had I done better than expected on the math, but that I had beaten my English score by 50 points.

Lifehack: Take the GREs on very little sleep, with one night of practice, while completely fucked up on cold medicine.

While gloating at work the next day, our genial psychology professor happened to be passing by. Upon hearing the news, he suggested I consider psychology, as it was a good field for humanities-oriented minds with an uncharacteristically analytical bent. I took this advice as seriously as I could, considering I was slightly more than one semester away from graduation, and that it would have taken somewhere between two and four semesters to accommodate changing my concentration into the social sciences. (In retrospect, this wouldn’t have been a terrible idea. With empirical knowledge of the intervening decade, it’s obvious I should have jumped from major to major until they kicked me out in 2026 for attempting to establish a concentration in phrenology.)

“But Peter,” you say, because we’ve gotten to know each other by this point, and some informality is appropriate, “what does this have to do with Community? Also, that story was boring. Like, really fucking boring.” I’m not going to disagree with you--I got bored enough that I went and read some Guardians of the Galaxy easter eggs in another window, and I’m writing the goddamn thing--but it’s a way of sneaking up on an increasingly obvious anomaly in my biography: why did I, an introspective, pretentious, somewhat primitivist kid with a weird sense of holiness and a fierce teenage crush on Joseph Campbell, never give the discipline of psychology so much as a passing thought when I had a chance to make it a meaningful part of my life?

I didn’t have a great sense of the interdisciplinary nature of gnosis, for one. Also, I entered college in a very Graham Greene sort of place, emotionally, and it’s probably not an accident that most of the women I’d spend the next four years trying to sleep with were firmly in the humanities camp. But I think the largest factor was that my older brother had already done the psychology track. Hence, a vast and thriving play space of human knowledge just seemed kind of quaint and redundant. This is stupid reasoning, of course. It’s also not a surprise; have you met 19-year-olds? It’s not uncommon among siblings, or any closed group: life is more a JRPG than an adventure game, and identity means specialization. Who we are is ineluctably affected--and is to some extent determined--by who surrounds us. Which is as good a way as any to get started on “Social Psychology,” written by Liz Cackowski and directed by Anthony Russo.

As we approach, Spanish class is coming to a close, with what might be an alien language scrawled on the chalkboard. Jeff leaves, but doubles back to find Britta. Not for the usual reasons; he’s just trying to avoid Shirley, with whom he is having difficulty managing small talk due to her aggressive lack of cynicism. Jeff points out that they've been growing closer as friends; "I'm really glad you're not hitting on me anymore," she replies. More importantly than the still-not-self-conscious will-they/won't-they in the foreground, Vaughn waves at Britta as she passes. Some interesting stuff about Vaughn. We'll follow up with Vaughn later.*

In the cafeteria, Annie catches up to the returning Professor Duncan in line and asks if she can participate in the psyche lab he's running later that day. Ignoring her concerns about her status as a freshman, Duncan does take the time to clarify that he's not allowed to date students. Annie is nonetheless interested, and the B-plot is established.

Meanwhile, Pierce receives a package containing Earnoculars, a head-mounted directional mic. Solid Snake could probably make it look pretty great, but on Clark Griswold it just looks kind of sad. Pierce's tech fetish will appear intermittently in the show. It's not exactly a character trait; the show will elsewhere get mileage out of the standard joke that old people are hopeless with tech. Perhaps it's meant to gesture toward overcompensation, which is essentially Pierce's defining quality. It's sort of an addendum to the Jeff/Britta plot, I suppose. Appropriately for an episode themed on navigating the competing demands of multiple relationships, "Social Psychology" helpfully reminds us that this show really hasn't figured out what to do with its cast yet.

Back in the actual show, Annie dragoons Troy and Abed into Duncan's experiment, providing me with a vital opportunity to use "dragoon" as a verb. "Do they do stuff to your butt?" asks Troy. When Annie assures him that they do not, he presses the issue: "Do you get paid more if they do stuff to your butt?" Again Annie says no, now clearly confused, but Troy says he'll do it anyway. Abed has plans, but agrees when Annie asks him to participate because of their friendship. Elsewhere, Vaughn is chatting up Britta, and Jeff goes over for what is almost certainly an operational cockblock, but we're going to ignore their story for the time being and head into...

...Duncan's lab, where he's instructing Annie and several other students--among them the delightful and thankfully recurrent Garrett--on the specifics of the experiment. The subjects are in the next room, waiting for the experiment to begin, but the waiting is the experiment. Duncan has hypothesized that they will prove the aptly named Duncan Principle: "the more control lost by the ego, the more gained by the id, resulting in the surprisingly predictable emotional eruption or breaking point, known to ma and pa," Duncan illustrates with a mime shotgun, "as a good ol' fashioned tantrum." Annie, smiling at this secret knowledge shared within the subgroup, goes out to tell the assembled crowd that they'll be starting in five minutes. Garrett also smiles, but it's not as charming, because Garrett is not played by Alison Brie. Instead, it's sort of unnerving. We don't get to dwell on it, because, upon being informed of the five-minute delay, Chang has a complete breakdown and leaves the room in tears, fury, and a smattering of Spanish.

Shirley meets up with Jeff, and wants to walk and talk. Jeff agrees to give it a shot; awkward silence ensues, followed by crosstalk. A connection is finally made upon the discovery of a topic for which they share a passion: making fun of Pierce. Soon, the conversation evolves to making fun of Vaughn. "He's the worst," says Jeff.

No, Jeff. Vaughn is not the worst. But we'll get there.

In the experiment, the crowd is beginning to thin. Troy breaks, in a shower of tears, and leaves. Only Abed now remains.

Back on the quad, Jeff explains the Complicated Situation with Britta, which is of great interest to Shirley. Not so much because she's a gossip, although she is, like most people are; Shirley's interest is specifically because she's a Jeff/Britta shipper. (Jritta? Beff?) "We're not pandas in a zoo," Jeff admonishes her, but is still a bit put off when they pass Britta and Vaughn making out on a blanket.

Depressed!Jeff leans against a vending machine. Britta apologizes for the awkwardness, and explains that she didn't tell the group about Vaughn because she didn't want them making fun of him. Jeff tries to be supportive, and Britta says he won't see anything like that again, and this conversation is many orders of magnitude less awkward than it is IRL. Maybe it's because they're fictional; maybe it's just because they're so attractive. The next time Jeff and Shirley walk together, he tries to refrain from Vaughn-bashing, resolving instead to friend the hell out of the green tea drinking drum circler.

Annie, drenched in sweat, is looking inappropriately attractive with her dissheveled hair. She apologizes to Abed for having kept him waiting for the last 26 hours, and asks that he wait another five minutes. With no visible irritation, he agrees. Upon her return to Duncan's room, Garrett freaks out and leaves. The Duncan tantrum has at this point gone viral, as Duncan has his own meltdown, and blames Annie for bringing Abed in the first place. He calls the experiment off; Annie unceremoniously opens the door and bellows at Abed to go home.

Jeff, far from this more interesting plot, has been trying to make nice with Vaughn. Over Spanish review, Britta confides in Jeff that Vaughn is getting a little relationshippy for her tastes, and has gone so far as to have written her a poem. Jeff sneaks a picture, and later shares the poem with Shirley.

Annie is still mad at Abed, and Abed is mad right back at her. He says he was "livid," but stayed--and stayed completely motionless--because she said they were friends. This is probably the emotional payoff of the episode, reminding us that Abed's inscrutability can be pretty unnerving when it's aimed at you. We have good reason to believe, from this episode and others, that Abed doesn't really know how to display anger in a way that's comprehensible to others, but his insistence on the importance of the label Annie awarded their relationship takes primacy in the scene. Abed gets labels, even if he's often extremely confused about what they represent. He understands the world in terms of nested categories, and he clearly places great importance on the category Annie placed him in. She was attempting to guilt trip him into giving up his evening on her behalf, but he didn't feel guilty. He felt honored.

But back to Sam and Diane.

Pierce arrives with the aforementioned Earnoculars and reveals to the group that Jeff and Shirley have been making fun of them. Upon being told that those jokes were about Vaughn and not him, he happily joins in, and the group momentum inspires Shirley to share the poem over Jeff's half-hearted objections. Britta enters with Vaughn, who is predictably upset: "This is the least tight thing that's ever happened to me." Britta stares daggers at Jeff, and Shirley is quick to throw him under the bus.

Later, Shirley and Jeff try to bond without ragging on anyone, but she has one more piece of gossip for him: "Britta told me she had a sex dream about you. You still have a chance."

Annie presents Abed with a gift bag containing the three good Indiana Jones movies, and Abed says they're cool. It's a really short scene; I'm not sure why I even brought it up.

Jeff apologizes to Britta, whom Vaughn has since broken up with. Jeff, defending his actions, says that he couldn't handle being "one of the girls," and asks if there's "a spot on the friendship spectrum between total stranger and having to hear about the guys you date?" They settle on cat-sitting, and there lies the Jeff/Britta ship, for now. Jeff takes care to rat out Shirley in retaliation, and Vaughn returns to his tribe, somewhat dirtied by the worrisome world the study group.

Later, Shirley and Britta are walking together, and Jeff asks to borrow Pierce's Earnoculars to eavesdrop; Pierce has since rejected the device, and opines on the nature of hearing and friendship: "You see, Jeff, there are certain things Man was not meant to hear. We were designed, by whatever entity you choose, to hear what’s in this range, And really, this range alone. Because you know who’s talking to us in this range? The people we love."

And so it stands, until the next one. I've been poking about, so far unsuccessfully, to find ways to cut the fat from these things, as I don't intend to have quite this much free time on my hands for the next five to ten years. The end tag has Troy and Abed making fun of people as they pass by the study room, unaware that they're easily within earshot. Upon being caught, Troy offers advice we can all use from time to time: "Just pretend like you're asleep. Just pretend you were sleeping."

First Appearances
  • Vaughn: casual.
  • Garrett: intense.
  • The tears of Troy.
Highlights
  • "The Soul Train awards were tonight! You promised butt stuff!"
  • "Go kill John Lennon again, ya loser!"
  • "I can't believe I showed you that poem. Oh God, my life is Degrassi High."
What Have We Learned?

"Some worries, man. Some worries."

Parade of Tears

*And by "later," I mean in a later recap. I thought I'd get to it here, but I didn't. No worries.

Friday, August 1, 2014

New Moon

It's been a month, and I should probably update this thing.

My mind has been everywhere except games this for the last couple of months. When it did manage to wander there, it usually took a nap while I did the contemplative, one-thing-at-a-time thing, which lends itself quite poorly to writing. It's been a poor month for narration. A good one for long car trips and bonfires and sleeping on strange new couches, but crap for this word-after-a-word thing I try to do here.

There's been other writing, here and there. Back in June, I wrote a piece about the Santa Barbara shooting, out of a vague, anxious sense that I should do something to help. People waited in line to give blood after 9/11; I guess everyone finds their own way to feel useful. Personally, I dealt with 9/11 by taking a weird, serious detour in what was supposed to be a lighthearted short story about the apocalypse. Sometimes life gets in the way. Sometimes writing can't get in the way enough.

A new follower on the Twitter had a question about DBT, having seen it referenced in the most recent post, and it reminded me that I really need to set up a best-of page or something, so people don't wander in to be greeted by dense, sporadically emotive Community recaps. In the meantime, in an effort to keep myself honest, some things in the pipe:

  • More Community, obvi. I've apparently had the notes for Social Psychology sitting ready for cooking for an entire month now.
  • Something substantive about my experiences with DBT. Currently trying to figure out if it might be two articles fighting for independence.
  • Semiotics and UI in turn-based strategy games, because gaming is Serious Business.
  • I dunno, something about guns, probably.
  • More posts explaining how and why I haven't been writing.
Undisciplined Platinum members will have access to the various works in progress that make up my textual life, of course, but the rest of you will have to wait in line like everyone else. In the meantime, July is over, and you, like me, survived another month. Sit with that thought for a moment, taste the air in your nose and throat, note the tension and creeping pain in your fingers and wrists, and selah.

You're alive. Do something fun.

Tuesday, July 1, 2014

Community 1.03: Introduction to Film

Jeff is running! Class is beginning! Professor Whitman ambles in, and he's not in the show much--his last appearance is in the end of season one--but suddenly that "last" is a lot less finite, because apparently Yahoo went and uncancelled Community today. You probably heard of it, this being The Internet and all. It's refreshing, and confusing, and has hopefully given me the inspiration I need to finish interpreting my notes to "Introduction to Film." There's not a lot to say, because it's not a lot of episode; it's just a series of jokes and weird sight gags with a solid emotive payoff at the end. The C-plot is a single joke spread over three scenes. It's as close to an "origin story" as we ever get for Abed--with the possible exception of the actual origin story episode during the gas leak--but mostly this is a procedural episode for a series about the will-they-won't-they with Jeff and Britta. I love Jeff and Britta, but there's nothing interesting about their pairing beyond their sheer demographic gravity. The show will realize this by the latter half of the season, but for this episode...they can't make a show about Sam and Diane, because they're too busy making shows about making shows about Sam and Diane.

We now rejoin the recap "Introduction to Film," already in progress: written by Tim Hobert and John Pollack, directed by Anthony Russo.

Eustice Whitman, played by the always delightful John Michael Higgins, whom you might recognize as that guy from the thing, walks in, gaily reciting poetry. "Open your textbooks to page 37," he exhorts the class. "Now. Close them, and throw them away." The students happily do so, and he continues: "Those of you who are new, the motto of this class: Carpe diem! Seize. The. Day. No tests! No papers! You want an A? Live...in...the moment."

I'm in a DBT group right now. Dialectical behavioral therapy. I've been meaning to write something about it, but it's got a hint of Whitman about it, and this is about the least now-thing I could be doing right now, isn't it? The episode wrapped years ago, I've logged many viewings in the past, and the main reason to continue with this project is to lay a groundwork for more writing in the future. Sadness to the left, anxiety to the right. But here, now, it's dark, outside and in, a bedroom lit by cathode rays and liquid crystals. What there is of me, the linguistic construct, is mostly asleep, out on the veldt with Gau. There'll be moments to live in tomorrow. Right now, we die in our dreams. Right now, we prepare.

Pierce, always hopeless with tech, fights with his phone. Troy sneezes like a girl. This will make up the aforementioned B plot. Back in the main plot, Jeff invites the gang to join him in coasting to an easy A with Whitman. Annie rejects the idea on ethical and pedagogical grounds, then quickly changes her mind when Troy says he's in. Shirley joins in out of a love of Robin Williams; Abed rejects the idea on that basis. When pressed on the issue--and subtly reminded, again, that life and media representations of life aren't the same thing--he clarifies that his dad will only pay for classes that will help him run the family restaurant. (Spanish? In a falafel restaurent? In Ohio?) Britta, appalled that Abed's dad seems to have planned out his life for him, gets out her checkbook and offers to pay for a film class.

Back in class, Whitman berates Shirley into self-actualization in classic reclusive kung-fu master fashion. He moves to Ms. Edison, whom he criticizes for preferring "to write about what happens to other people than live what is happening to her." This is what usually passes for a humanistic sentiment in our culture, and it's possible the writers meant for it to sound wacky and authentically endearing, but Community will thankfully go above and beyond by ripping this idea to shreds.

We'll come back to it.

On the way out, Whitman singles out Jeff, having identified him as a tourist. "If you don't genuinely seize the day before the end of the week," he instructs, "then you'll be seizing an F for the semester."

Outside, Abed is about with a handheld camera. "Our first assignment is a documentary," he explains to Britta. "They're like real movies but with ugly people." He say's doing a film about his dad, and on cue, Abed's dad--Abedad?--approaches. Britta, being Britta, takes the opportunity to make the personal political. "Oh, I get it. Because I'm Arab I must hate women. Let me tell you something. I love women, but I'm getting a major b-word vibe from you." (Personalization achieved!) Abed's dad makes a Seacrest joke. Britta tries to fight for Abed, but he won't join in, and continues filming everything dispassionately. Jeff tries to intervene, and Abedad storms off, at which point Abed declares that Jeff is now playing his dad.

In the cafeteria, Jeff desperately tries to display authentic whimsy for Whitman, who's having none of it. Abed, flush with Britta's cash, spends ostentatiously and shows off his new, more expensive camera. Pierce sits down with Troy and offers to help him develop a manlier sneeze. C-plot 67% complete, and we move on.

While Whitman crosses campus, Jeff runs through with a kite, stopping only to jump rope with a group of girls; Whitman remains unimpressed. Britta approaches, and complains to Jeff that Abed wont' talk to her: "He just keeps filming me, and, and--telling me that I'm playing the role of his mother!"

An interior shot brings us back to the study room, where pizza is being served. Britta signals to Jeff that it's time to be leaderful. "So, Abed," he asks, trying and failing to sound nonchalant, "how's film class?" Abed replies that the movie's more important than class, insensate to Britta's offense; when a coffee guy walks in bearing a tray full of lattes he's purchased with her money, she freaks out and leaves. Jeff soon follows suit.

A short commercial break later, we're back in the study room. Jeff has lured Britta and Abed's dad there for a discussion: Britta with Ravi Shankar tickets, Abedad with the promise of meeting Weezer. Jeff argues to both of them that the lesson here is that people should stay out of each other's business; Abed's dad makes a convoluted Iraq joke that turns out to be about Britta's boobs. Just as the yelling gets started in earnest, Abed, who has been sitting at a smaller table wearing headphones, takes them off and announces, "I'm finished!"

The film, like most Real Actual Things, fights summary and deserves viewing on its own. For those who really, truly insist on reading these without having seen the show, I'll refrain from asking what the fuck is wrong with you and summarize nonetheless: Abed ruins his parents' marriage, his mom leaves, his dad resents him for it. Abed's father is in tears, and speaks to his son in Arabic: "I never said I blamed you for her leaving." Abed replies, "You never had to say it."

"My son is hard to hard to understand," says Abed's father to the anglophones. "If making movies will help him be understood, then I'll pay for the class." I'm still feeling my way through the format, and I'm finding that direct quotes are usually redundant. You might not realize it from this entry, but I'm trying to cut back on them. Nonetheless, it felt wrong not to include this exchange, because...well, there's some real pain in this episode, and this scene is its redemption. It's just a glimmer in Britta's eyes as she fights her own fears and inadequacies on Abed's behalf, and in Abedad's insistence on arguing with everyone except Abed about Abed's life. Abed may or may not be on the autism spectrum. It doesn't matter very much. Abed is weird, and like all authentically weird people, it's not always funny. Sometimes it's heartbreaking and unsettling and scary.

But that's not the show yet. We're almost there.

Britta asks whether Abed manipulated her on purpose, and he's unapologetic: "Well, Britta, it isn't called friend business. It's called show business."

Outside, Troy tries out his new sneeze, scaring Shirley. C-plot complete! But back to Britta and Jeff. Britta thanks Jeff for getting involved, and tells him to kiss her; Whitman sees it, and squeals congratulation. "We're even," says Britta, and walks off. Jeff, thoroughly Peeta'd by this episode's plotline, is somewhat at a loss for words as he watches her go.

Like I said, taking pictures of taking pictures.

Finally, the end tag: krumping. It's a thing.

First Appearances
  • Abed's first shown as an aspiring filmmaker, as opposed to a non-specific nerd.
  • Prof. Whitman, who will be taken from us far too soon. Are you listening, Yahoo?
  • Troy's effeminate mannerisms make a brief appearance, but are quickly clubbed into submission.
  • Abed's dad will be back once or twice.
Highlights
  • "This is no way to teach accounting!"
  • "9/11 was pretty much the 9/11 of the falafel industry."
  • "Troy sneezes like a girl!" "How about I pound you like a boy--that didn't come out right."
What Have We Learned?

"Only when we stop stopping our lives can we start starting them!"

Blood Pact

Wednesday, June 18, 2014

The Punisher Kills the American Literary Canon

House of the Seven Gables

Francis Stonham is young daguerrotypist staying at the Pyncheon family’s ancestral mansion. While researching the Pyncheon family history, he is haunted by the ghost of Alice, who was driven mad by young Matthew Maule, who was retaliating for the murder of his grandfather on suspicion of witchcraft. Disgusted with the terror wrought by the two families in their dispute over the land on which the house rests, Stoneham crushes Jaffrey's trachea and leaves him twitching helplessly as he demolishes the house with improvised satchel charges.

Moby-Dick

Captain Castle, on a mad quest for revenge against the white whale that took his leg, hires a crew of whalers under false pretenses. Realizing the danger Castle’s obsession has placed them in, the crew attempts a mutiny. In the ensuing melee, Castle kills Ishmael and Queequeg with a cavalry saber, hurls Starbuck to his death in the unforgiving sea, and drives the remaining crew toward his quarry. The white whale rams the Pequod from beneath, utterly destroying it; ignoring the panicked cries of his crew, Castle hurls himself into the beast’s gullet, where he detonates the suicide vest he invented for the occasion.

House of Mirth

Frannie Bart is a woman of high social standing in New York who rejects several advantageous marriage proposals, holding out for a marriage that is both economically and emotionally fulfilling. When a scandal destroys her reputation, she suffers an escalating series of humiliations, as she’s forced to learn new ways to survive. To that end, she steals a set of love letters from erstwhile suitor Lawrence Selden, and uses them to blackmail the Dorsets and the Trenors, framing Simon Rosedale in the process. Luring them all into Rosedale’s expansive conservatory during a well-attended gala, she opens fire with a Gatling gun, killing the aristocracy of New York at a stroke.

The Great Gatsby

Frank Castle works at a gas station out by the valley of the ashes. When his wife dies in a car wreck caused by some precious New England socialites, he drowns Gatsby in his pool, garrottes Daisy with her own jewelry, crushes Jordan's skull with a golf club, and chases Tom into the valley, where he is caught in a bear trap and left to die under the watchful eyes of T.J.Eckleburg. Nick attempts to flee to his ancestral Midwest, but is killed by an explosive hidden in his valise.

The Sun Also Rises

Depressed and broke, alcoholic veteran Frank Barnes drinks his way through Europe, beside promiscuous divorcee Brett Ashley. Frustrated by a war injury that has left him impotent, and annoyed that Brett keeps sleeping with his friends, Frank drinks himself blind and unleashes a herd of bulls onto the streets of Pamplona. Thousands are killed.

As I Lay Dying

With the death of matriarch Addie Bundren, her children attempt to honor her wishes by burying her in Jefferson. The journey is a long and tumultuous one, and the family is repeatedly waylaid by flooding, injuries, and unintended pregnancies. Meanwhile, Addie’s corpse is rotting in its coffin, and attracting a great deal of attention. Frustrated with his family’s inability to communicate clearly with one another, Addie’s son Frank locks the whole family, coffin and all, in a barn, which he then sets ablaze.

White Noise

Frank Castle kills many, many people in a college town. Everyone is too preoccupied with the inevitability of their own deaths to notice.

Monday, June 9, 2014

Community 1.02: Spanish 101

I am, like most of you, a creature of language, more fundamentally made of words than water. It was the main component of my skillset as a kid, perhaps to my detriment, but it only seemed to extend as far as English. Two years of Latin in elementary school, a brief Spanish sting in middle school, some French during my off-year, an abysmal French follow-up in undergrad, and finally two successful semesters of Japanese to fill out FAU's language requirement have left me with a pleasant awareness of a few other languages, but nothing like actual competence. Bilingualism is thus, with apologies to Ta-Nehisi Coates, something of a superpower, something consistently just a little beyond my ken.

So I've done a lot of terrible, intro-level conversations. They have a kind of thudding rhythm, loudly declaring themselves to be the products of language instruction, as opposed to language. When you're asked to write your own--when writing is what you do with the time you're not spending being popular or well-adjusted--it's easy to overthink them. There's probably a lesson there: do the work and get the fuck out. Or maybe it's the opposite of a lesson. Maybe it's my personal Ezekiel 25:17.

Whatever. Find your own meaning. The series has landed, which brings us to "Spanish 101," written by Dan Harmon and directed by Joe Russo.

Once again the dean establishes the scene, this time on the PA. A tiny hint of the future Dean Dangerous, but he's still baking. Jeff snags an illicit parking space, while the study group awaits his entry, having already established him as their Charismatic Leader. Abed hints at his Abeditity by engaging in some meta-badinage with himself, and Britta foreshadows herself by complaining to the others. "You are obsessing over someone who doesn't give you a second thought," she says. "Meanwhile, in Guatemala, journalists are being killed by their own government." "Spoilers!" admonishes Abed. Britta does her best to mollify him, diplomatically: "Real stories? They don't have spoilers." She asks with not a small amount of condescension,  "You understand that TV and real life are different, right?" Jeff returns, rolling a Fonz vibe, and deftly brushes Britta's concerns aside. He's brought an empty binder, which Annie happily fills with copies of her notes, showing a somewhat unseemly level of satisfaction.

Jeff hands Britta another card, this time celebrating the 2-week anniversary of his horrible first impression. Britta tells Jeff that she's immune to his bullshit, but he shouldn't be exploiting the innocents in the others in the study group. She leaves in a cloud of indignant condescension; Pierce approaches Jeff and aggressively advises him, "You can't pursue people so desperately, it kind of creeps them out." Meanwhile, Annie and Shirley want to know more about Guatemala, as they're eager to get into the spirit and protest. Britta barely knows what she's talking about, but she does her best. 90% of everything is confidence, and Britta doesn't have it.

The episode and the recap take a queer turn here. The narrative is bifurcating into a standard A-B plot. The Britta-Shirley-Annie plot is introduced first, but the Jeff-Pierce plot gets the payoff. Of course, the real resolution of the episode is progress on the mytharc plot of Jeff trying to nail Britta. At any rate, I'm tempted to take these two separately. Perhaps I will.

Britta, as established earlier, doesn't know much about Guatemala, but cares enough to feel that she ought to know more, and it's this guilt that overflows into condemnation of the group. Annie and Shirley are eager to learn more, less out of concern for the freedom of the Guatemalan press than out of a desire to act out a college-like experience. Annie wants to perform being a college student to feel older, more worldly, and tougher; Shirley wants to perform being a college student to feel younger, less domestic, and more rebellious. They have different ideas--Annie suggests a candlelight vigil "like lesbians do on the news," while Shirley opts for baking brownies. It's a party. We'll get back to them.

The other plot takes us into Spanish 101, and Senor Chang, the chaotic evil dark prince of Greendale. This is the first I ever saw of the show, a free preview of that show some LJ folk were talking about. The clip is available here (sadly, no embed). The Man With the Star-Burns makes his first appearance before Chang dismisses the class: "Hands! 90% of Spanish." Crucially, homework is assigned: students are to pair off and perform conversations using short phrases from unit 1. Pairs are determined randomly via cards under the students' desks; Jeff bribes Abed to pair with Britta, but she foils his effort by swapping with Pierce.

Back in the study room, Pierce's backstory as the heir of a moist towelette empire is introduced. Apparently it's not far off from Chevy Chase's real life backstory. Similarly, both Chevy and Pierce are widely agreed to be insufferable assholes. Jeff and Pierce begin work on the homework. Pierce brings out scotch, demonstrating an desperate intent to make it a long evening of male bonding; Jeff, creeped out, wants to do the damn assignment and leave.

Outside, Annie and Shirley have put on quite a jaunty protest. Starburns appears again, once more aggrieved. As dance begins to spontaneously break out, Britta objects to the frivolity. Losing her temper, she describes the protest as "tacky and lame." Over her stammered apologies, Shirley accuses her of using fringe politics to make herself sound interesting but not wanting to be involved. "I do things," she says in her defense. "I went to...I don't do anything. What can I do?" Annie and Shirley offer to let her help.

Back in the study room, Jeff and Pierce have "something incredibly long and very confusing and a little homophobic and really, really, specifically, surprisingly, and gratuitously critical of Israel." He adds,"The only thing not included in this epic are the five phrases required to get me a passing grade." Troy and Abed pop in to remind them of the other plot, and remind us what doing the damn assignment looks like. Frustrated, Jeff blows up at Pierce, and bails to go hang with Britta.

We follow him out as he grabs a candle, then bribes a kid to give him the sign he's holding. He stands near Britta, who opens her tape and apologizes for being too harsh. "I'm not perfect." A very drunk Pierce stumbles out and screams at Jeff, revealing his professed insincerity. He snags on a passing candle and bursts into flame, running off into the night.

In class the next morning, the group exchanges concerns about Pierce's behavior, but Britta defends him, saying that he's lonely and wants respect in the group: "I think he's spent his whole life looking out for himself, and he would trade it all for a shot at some kind of family."

Chang explains that Pierce has filled him on on their team's dissolution, and offers to give Jeff a C and let Pierce go alone. Jeff refuses: "Pierce, I understand if you don’t want to be my friend. But this thing we’ve created is bigger than the both of us and it deserves to be done right." What follows is something special, and the moment when I began to understand why my friends were so dead-set on getting me to watch this show. Set to the gently cathartic strings of Aimee Mann's "Wise Up," a slow-motion montage shows Jeff and Pierce engaging in an epic, highly offensive, and wildly incomprehensible exploration of the human condition across race, time, and Jewishness. And robots. As the end of the first "real" episode, it sets the tone for what the show is going to be best at: wholly inappropriate, but entirely legitimate emotional response. The presentation is, diegetically, every bit as awful as we'd imagine--it's unclear, from the blocking, who gets the F and who gets the F-minus--but Jeff is giving it everything he has, maybe for Pierce, maybe for Britta, maybe for the group that only Britta and Abed can see right now. Perhaps he doesn't know why he's doing it. Perhaps he doesn't need to.

The moment passes. In the hallway, Britta congratulates Jeff on an authentically selfless act. "How do you know I didn’t do it just to get a shot at you?" he asks. Because after that clusterfuck, "no woman in that class would ever be able to look at you as a viable sexual candidate ever again." Momentarily at a loss for words, Jeff hangs back and watches her leave; Pierce catches up to him, throws an arm over his shoulder, and shares his wisdom.

Finally, another piece in the gentle balance of delights that is Community falls into place with the end tag. The end tags are where Troy and Abed, the adorably co-dependent Bert and Ernie of Greendale, do their best work, and I'll not belabor it by describing it.

First Appearances
  • CHANG, MOTHERFUCKER!
  • Starburns, the patron saint of Greendale.
  • The Spanish Rap in particular, and the end tag in general. As related to this show. They didn't invent it or anything.
  • While they've only begun to plumb its depths, the Troy-and-Abed bromance can be seen in its infancy.
  • Shirley's inappropriate tendency to respond to any situation with baking.
  • Insecure!Britta, a welcome change from trophy goddess of the pilot.
  • Pierce's quasi-paternal relationship with the fatherless Jeff, which will be a major focus of seasons two and three.
  • Also, sperm.
Highlights
  • "Dos Conquistadores," obvi.
  • The Spanish Rap, equally obvi.
  • "Why do you teach Spanish?
What Have We Learned?

"Things like this will ultimately bring us together as an unlikely family."

Native American History Exhibit

Monday, June 2, 2014

Comfort Food Gaming

Hey, everyone, I'm looking into the feasibility of writing a Thing about comfort food gaming. Before going further, some general thoughts on what seems to categorize the practice:

  • Recovering the feeling of play when you're too tired, scattered, or stressed to handle novelty.
  • The appeal to nostalgia, either the specific experiences you had with the game in question or what was going on in your life while having said experiences.
  • The appeal to achievement, revisiting games you've taught yourself to autopilot.
  • Completism, the desire to "once and for all" finish a text you've already "finished" by most reasonable standards. Predominantly associated with open-world games, which constantly provide "excuses" to keep playing.
  • Perfectionism, the desire to use hard-won knowledge of the system to moonwalk though things that had previously been difficult.
I've written briefly about my comfort food gaming staples: Final Fantasy Tactics, Quest for Glory, the entire DS-mononucleosis library. I'll presumably be writing about them in some more detail. In a desperate bid to avoid that, how about you? What old games can you not seem to stop replaying, even though you probably "should" be playing something new? Has the behavior changed as you've aged? You have aged, right? Are you Fae or what?

This will look really dumb if there aren't any comments, so, y'know, get on that.