Thursday, August 30, 2012

Because it is bitter, and because it is my heart.

Last week, I finished Metal Gear Solid 3. It was bittersweet. We have a history, MGS3 and I. Fortunately, unlike the women I met in undergrad, MGS3 cannot be annoyed or offended by my writing it up here, and it can't file a restraining order should I attempt to play it again.

I'm old enough to remember the end of the Cold War, but not old enough to understand what it meant or why it mattered until years later. Which is to say that I am also too young to remember Metal Gear, Metal Gear 2, or Snake's Revenge. I played Metal Gear once on the NES, and spent my time being confused why I was in a combat zone with a pack of cigarettes and no weapons. That was Metal Gear for me: unarmed, with addictive, carcinogenic drugs, and no clear idea what to do.

I got older, the wall came down, and Metal Gear Solid came out. I was seventeen, living in the phantom world between middle school and college, and I finished it in two sittings. Which is not to say I was particularly good at the game, just persistent. I learned the rules slowly, in the face of constant failure, but the Game is good, and the Game is kind, and I learned. Stay under the cameras. Break the neck if you're unarmed. Shoot from behind with a silenced pistol if you're not. The FAMAS for close- and medium-range firefights, the PSG-1 for long-range combat, the stinger for hard targets. Chaff grenades to make their attacks less accurate. Cigarettes and valium to make my own more accurate. MGS is a marvel of parsimony; a place for everything, and everything in its place.

I grew up a bit. "Watashi no senkoo wa seijigaku desu," is how the kids would describe it. MGS is a good thing to love if you're studying poli-sci, it turns out. The limits of deterrence theory, the ins and outs of modern weapons systems, the challenges posed by actor proliferation: all good stuff to have a handle on before you step into the classroom, especially if you haven't been there in a while. MGS stuck to me deeply in adolescence, and I suppose it sticks there still.

At 20, I acquired Metal Gear Solid 2: Sons of Liberty, and played it manically, usually with an audience. The sheer craziness of the narrative was well-paired with the brutal sanity of the gameplay, and I died and died and died until I won. I didn't go for a lot of the secrets--I shot birds, sure, but I was never good at robbing guards, and I didn't think to look up the hostage's skirt--but I played it to death, and when I started working on my undergrad thesis, armed with a novice's knowledge of postmodern literature, I played it again. MGS2, and its progenitor, ended up being the centerpiece of my first significant academic work, my writing sample for grad school. Columbine taught me about CMS, but MGS2 got me there.

But that hadn't happened yet, so when I met Metal Gear Solid 3: Snake Eater, I was living surreptitiously in my girlfriend's college housing. Like the Democratic party at the time, I was disorganized, weak-willed, and completely without direction. So when MGS3 didn't "grab" me right out of the gate, it might have been my own lack of focus that presented the problem, rather than that of the designers. We cannot blame the snow, after all, for being soiled by the earth. (We can also infer from Ms. Edison an alternate explanation.)

I'd return to MGS3 periodically over the years, sometimes with high hopes for figuring out what I was missing, sometimes out of dull determination to get it over with. I bought a DualShock 3 controller, in the hope that it would make the AP sensor more useful. I ignored entreaties to buy the enhanced re-release Subsistence. I'd pick it up, get confused, and put it back down. The rest of my life was working out much the same way. Looking back with the smallest amount of distance, I can see the sundry errors, near-misses and general-purpose fuck-ups of the last eight years mirrored in my relationship with, and my approach to, MGS3.

Next post will pick up the thread from there: how I learned to stop worrying and eat the snake, and how frustrating it is to have already used that joke on an entirely unrelated post title.

Sunday, August 12, 2012

Detritus

This is a really shitty essay on ethics and evolution, and I felt compelled to respond. Then I read it again and found the prospect of responding too dull. Then my partner got a phone call and I needed something to do for a few minutes.

At its heart, it seems--along with the usual anti-materialist concerns about "how dare you use our idiotic prejudices about bodies and physicality against us"--is a complete failure to distinguish between descriptive and normative ethics. That some scientists study how moral decisions are made seems, to the author, to lead inexorably to the conclusion that he must be an insect or a computer or something. Because after all, if ethics really did involve conscious decision-making at any level, surely it would be impossible to study how various animal species behave!

So, I'm going to skip largely over what the author is saying, because what the author is saying is stupid, stupid bullshit. But it's worth spending some time on what the author is implying, that the very idea of descriptive ethics is not only pointless, but actually offensive to the legitimate field of normative ethics. I'm not sure what the antipathy is, exactly, although it probably doesn't help that advances in sociobiology and evolutionary psychology have led to white-coated scientists empirically verifying things that Enlightenment philosophers pointed out three-hundred years ago, to wide cultural acclaim. We like scientists. Scientists make things. We are not, culturally, as enamored of fancypants professors. Nobody is more pissed off about this than I am; fancypants professor would be a good career path for me, whereas my science education is woefully inadequate, and my technical skill has so far served me to write some papers and code a text-based game about Kant's murderer-at-the-door scenario in C++.

The decisions made by ants are, in some ways, similar to decisions made by humans. They are also, in other ways, very different. They're primarily interpreted and executed via written/spoken language, an evolutionary technology so bizarre that only primates could come up with it. They are also orders of magnitude more complex, as our species has nested our fundamental concerns behind so many layers of interpersonal bureaucracy that we often lose sight of them entirely. But if ethics is to be merely a study of what we ought to do, it's worth pointing out that nearly every ethical philosophy already agrees on what any given person ought to do on a day to day basis, and argument tends to arise over issues that are either extraordinarily complex or hilariously rare. Still a worthwhile use of one's time, but there's beauty, and useful data, looking at it from the other end once in a while.

We can shake our fists at the blind, pitiless unvierse and bellow "I am human!" if we like, until Sheldon Cooper asks us why we're yelling tautologies at the sky. Of course we're human. This is not something in dispute. But we are also primates, and every part of us has some similarity to chimpanzees and bonobos, and we have a little less similarity to the gorillas and orangutans, etc. We didn't pop into the universe from nothing. What we did was develop a technology that radically accelerated our differentiation from the non-hominids. We walked into this movie in the middle, to paraphrase Stephen King. So we have a lot of work to do to get up to speed.

And it turns out there's a lot to learn from ants, and primates, and computers, because every metaphor we can develop for how humans function gives us new data to work with. And while "cooperative animal behavior" might not precisely equal "human virtue," it is worth noting that humans are animals, and all of our virtues (as well as many of our vices) involve cooperating with someone. More to the point, the cooperative animal behavior of ants isn't human virtue in much the same way that a cell isn't a person. They're different things. Still, get a few billion (?) cells together and weird things happen. Things you wouldn't have predicted. One of the things that can happen is a person, with awareness of moral law: an awareness just as certain as the fear of pain.

Big things are made of small things, to quote Gaius Secondus, and if you want to understand the big things, it helps to look at the small things. Free will is only a useful concept is we assume there are a) decisions to be made, and b) criteria for choosing one thing over another. While the gene theory of evolution, or theories of kin selection or group selection in general, might not be descriptive (human) ethics per se, they do suggest some fine candidates for where b) come from, and why they matters.

In Alien, the malevolent AI--who may or may not have any sense of "ought" in his synthetic brain--expresses admiration precisely for the titular xenomorph's lack of said "ought": "I admire its purity. A survivor, unclouded my conscience, remorse, or delusions of morality." And perhaps he's right. Primarily what the alien does to the crew of the Nostromo is kill and eat. Eating, as being part of that whole "urge to not die" thing, might be considered to be somewhere on our moral radar, but it might not. And besides, if we consider Alien to be a closed universe, unencumbered by the stories developed in sequels, the alien might not need to eat. It might be outside our rules of thermodynamics, or it might feed on starlight. Who the hell knows.

I bring it up because, if we do include the sequels, we see aliens working in groups to ensure the survival of their group. In particular, we see them making extraordinary sacrifices to ensure the protection of the queen and the survival of her eggs. What we see, in Aliens, and again in Alien Resurrection, is family. They likely don't "know" that's what they are, and they have no way to justify their actions as morally significant. I would question whether this is an entirely black-and-white distinction between cooperation and ethics. Animals don't have to "know" that fucking will prolong their species, but this ignorance doesn't make it any less effective. Perhaps a better question would be, can actions that reliably produce what we would determine to be moral outcomes be definitely said not to be moral actions?

Tuesday, July 31, 2012

The X-Men Theory of Human Relations

It's hard to imagine how homo sapiens managed to do “myth” without the benefit of cross-media promotional tie-ins, but they managed. We have our modern myths, we are told—big, sprawling projects by fat, bearded white dudes. We have films people want to live in, and worlds people want to play in, and behave like jerks. Myth is four letters long and a mile wide, and it's one of the things we're pretty great at. Give yourselves a hand, people.

My metaphysical ideas are confusing, but if I were to settle on a particular myth or mythic structure for our present day—not so much a religious pantheon as a collection of symbols we all agreed to behave as if our anscestors used as a religious pantheon—it would be the X-Men. Not so much for the inherent cleverness of the concept, or the writers who've ably employed it over the decades, but because it's flexible, renewable, and strong. In the sense that, with a cast that big, it has to hold an awful lot of fuckin' weight.

In the most famous of the various stories that circle through the various media of the franchise, such as the Mutant Registration Act, the Weapon Plus project, the Cure, the rise of the sentinels, etc., there's invariably one particular villain who anchors the action, and a bigger, vaguer villain painting the scenery. The government, the army, men in black. Frightened teenagers all over the world, many of them with hilariously silly names and fashion choices, cowering in fear that some unstoppable entity is going to take them out of their homes and away from their families, to be put in a cage where...

...where what, exactly? What exactly is the concern with any large-scale investigation into these loveable superbeings? Why does Sanctuary need to operate in secret? Why do the diamond-realdoll vampires of Twilight give a shit if people find out they exist? Why all the hiding?

Sure, people want to kill them. But that's not the fear. Plenty of our supernatural heroes face the prospect of violent death every day; so do plenty of people here in the really real world, and the supernatural heroes are a hell of a lot better equipped to deal with that fact. Cassandra Nova's inspirations aside, the sentinels aren't interested in genocide. There's no profit in it. Whereas there's quite a bit of profit in a prison full of properly licensed, corporate-owned mutants? Now that's something special. Not in the sense of being interesting to read about, as it ends the story. But there's money to be made.

The common element of all of our fabled supernatural warriors--the reason we like reading about them, dress up as them for Halloween, etc.--is that they're unique and useful. They can do things we wish we could do. Which means they can do things we wish we could have done for us. Often, there are things we'd like to do to/with them. Many of the people in their diegetic worlds feel the same way. People want them. And when people want something, there's an awful lot of money to be made in procuring it for them.

At risk of going in way over my head, things aren't valuable because of inherent qualities, or because they're useful, or because they're rare. Market theory holds that things are valuable because someone's willing to pay for them, i.e. make a sacrifice proportional to the assigned value. I need not have an opinion on the theory, which is fortunate, because I am untrained and it wouldn't matter anyway. For my purposes here, however, I will amend it to say that what ultimately makes things valuable is want. People sacrifice for things they want, and you can make a very nice helping to assuage that want.

There was another plagiarism scandal today, so I'm going to have to link to the generally execrable article I'm going to be quoting:

Go look outside. See those cars driving by? Every car being driven by a man was designed and built and bought and sold with you in mind. The only reason why small, fuel-efficient or electric cars don't dominate the roads is because we want to look cool in our cars, to impress you. [...]


All those wars we fight? Sure, at the upper levels, in the halls of political power, they have some complicated reasons for wanting some piece of land or access to some resource. But on the ground? Well, let me ask you this -- historically, when an army takes over a city, what happens to the women there?
It's all about you. All of it. All of civilization.
How one gets from the first paragraph to the second without noticing a rather disturbing analogy, I can only presume. Suffice to say, the car isn't about women. It wasn't designed to impress women. It was designed to be sold at a profit. In this case, sold to men, who tend to have more money. And who tend to want women.


The second paragraph demonstrates a purer form. Property comes from a prior agreement to honor the concept of property with violence. In its absence, it amounts to whatever you can seize, whatever you can hold. Whatever you can carry off. The word in Latin is raptus. Historically, the opportunity for mass rape is part of how mercenaries are paid. The prospect of owning a woman motivates car-buying and mercenary warfare, in these examples, but neither of these things is about women, unless you've already accepted the idea that the defining characteristic of women is that men want them.


It applies for basically any group that can be seized, carried off, exploited, enslaved, or generally exploited by another, but X-Men seems to dramatize it in a way we're all comfortable with, so that's the label I go with. The X-Men theory of human relations is this: if your value as a thing that is wanted exceeds your value as a thing that acts--if what you are is seen as more important than what you can think or do--you're fucked.

Sunday, July 29, 2012

Tuesday, July 24, 2012

Batman Will Have Had Begun

People often ask me how I got into this line of work. There's lots of answers that'll answer them satisfactorily, in the process parting with only a portion of the truth; I skipped high school and learned this shit instead; the Columbine shootings had a profound impact on my understanding of media and society; I had a lot of money and no real sense of how to prepare for adulthood. But the real answer is simpler, and more painful. One night, when my parents had extended my bedtime for a showing of The Mask of Zorro, it all began. On the way back to our car, they were murdered by an unexamined bit of media theory. My destiny became clear to me at once.

So, there's a new Batman out, and I'm giving myself permission to completely ignore the Colorado shooting, because I gave at the office. I have done my part for interpreting the lessons of Colorado-based rampage shootings, and will withdraw from the topic at the end of this sentence.

Batman, however, deserves a few words. The peculiar skill of Nolan's Batman films has always been finding ways to incorporate comic storylines and characters in a way that didn't make them completely fucking ridiculous. The line between awe-inspiring dramatic scale and completely fucking ridiculous is difficult to walk in any medium, but excruciatingly tricky in live-action performance, especially live-action performance that isn't comfortably insulated by the respectability shield of period drama. Nolan's ability to walk this line is at its most impressive in The Dark Knight, which seems destined to be everybody's favorite portion of the series. Obviously Heath Ledger deserves enormous credit for having apparently based his performance on my imagination, but whenever we laud actors, we do so at the risk of ignoring the writing and world-building that gives them the opportunity to act.

In Crooked Little Vein, Warren Ellis' thought-provoking novel on the inextricable connections between democracy, civil rights, and internet pornography, an author stand-in makes a highly instructive point about the nature of media. Osama bin Laden, mass-murdering fuckhead though he may have been, was fundamentally in the business of making videos. The collective damage of the Al-Qaeda ops under his tenure is dwarfed by the global impact of terrorism as potential threat, and the impossibility of satisfactorily dealing with entirely passive-aggressive forms of warfare. Similarly, the Joker kills a whole lot of people, but his ambitions always tend toward making Gotham's citizens kill each other. The bombs advertise the videos; the videos nudge the public toward chaos. Bin Laden, having had the disadvantage of being a real person, was ultimately participating in power politics, but the Joker is more of a Platonic ideal of terrorism: a one-man cell with a few strategic partnerships and no actual wants or goals beyond terror itself. He comes from nothing, and is exceptional for no reason except that he always, always, has the element of surprise, and as such is immune to game theory or any other method of prediction. As Wayne notes that anyone could be behind the cowl, the Joker insists that he's only ahead of the curve. Not only can anyone be the Joker, everyone can be the Joker. He plays his Killing Joke experiment with Dent, and appears to be triumphant. Batman's decision to conceal the Joker's victory to preserve the propaganda value of the heroic Harvey Dent is presented in The Dark Knight as a victory of sorts, although on reflection is feels more like a stalemate. The Dark Knight Rises is more or less a two-hour reflection on the previous film's ending.

Which is why I started with The Dark Knight here, because Nolan's Batman trilogy is difficult to parse as a trilogy. The trilogy comprises Batman's battle with the League of Shadows, broken into two iterations: Before and After.

And herein lies on of the weirdest parts of the trilogy: the Joker, the closest thing to a "supervillain" persona in the series, is in some ways the most realistic of the villains. We don't have motiveless ur-terrorists here in the really real world, but we do have terrorists. What we don't have are Bond villains, or vengeful gods dressed up as Japanese ninja clans.

One of the reasons I've never been able to entirely grok the early buzz about Dark Knight Rises as being about class warfare is that it's so difficult to reconcile with the Sodom and Gomorrah vibe that underlies the first (and, it turns out, the third) film(s). The League of Shadows stand as a transcendental judge over sinful Gotham, and Bruce Wayne makes a devil's bargain with the Bat to buy it time. He tries to fight crime with crime, and Gotham survives another day, but it's obvious that it can't hold forever. So Bruce, like Abraham, hopes to find one good man to stay God's hand. He finds such a man in Harvey Dent, but that remember that whole "devil's bargain" bit from before? The Batman symbol--an icon that cannot be bought, intimidated or killed--calls into being an equally uncompromising opponent, and the unintended consequences of Bruce's bargain corrupt the man who was to be Gotham's salvation.

Eight years later, it happens again.

Which brings us to Bane, and the main question I brought into the theater with me: how does Bane relate to the Joker, and al Ghul, and Batman?

Well, he's a terrorist, self-evidently and diegetically. But that's a little vague, isn't it? He's practical and theatrical, but he's sure as hell not running on a shoestring budget. In fact, most of the film's plot hinges in the non-superheroic events that occurred in the eight years separating the second and third films. He lies, almost constantly, which the Joker does from time to time, but I think it's misleading to put too much stock into Bane's similarities with the series' most popular villain, because diegetically, the Joker matters a lot less than Harvey Dent, and Dent holds the crucial key to Bane's plan, and how it differs from al Ghul's. The Joker's machinations are ultimately focused on the fate of one man; Bane and al Ghul want to wipe a city and a cultural identity off the face of the planet.

In short, Bane doesn't give a shit about shadows. He wears a mask, of course, but it's not concealing anything. He has no secret identity to protect. Whereas Batman is somebody who could be anybody, Bane is nobody who could be anybody, or everybody. Bane does everything as publicly as possible, not to provoke a response, but to blind the public. He tells people what they want to hear, and perhaps they know it's not true, but they're used to lies. They're happy with lies. And, as Ozymandias claimed in his day, an awful lot of them seem enthused to see the whole thing end, one way or another. The Joker's offhand prophecy turns out to be the League's final weapon: even in Gotham, lots of people don't want Gotham around anymore. They've cast their votes for fire and brimstone. And whereas al Ghul planned to use Gotham's citizenry to tear the city apart in a cloud of weaponized hallucinogen, Bane just needs the life's work of Bruce Wayne to do it.

This makes it quite appropriate that the series ends/breaks as an ensemble piece. Batman can't do this one alone, and it could be argued (though not without getting into heavier spoilers) that he can't do it at all. Blake does more than his share, as does Catwoman. Even the cops, those loveable target dummies of the genre, get their moment to shine. After eight years of waiting for salvation from on high, the citizens of Gotham, inspired by Batman, stand up and...well, deserve it.

On an unrelated note, glad to see the Venom thing was dropped. The anaesthetic drip makes much more sense, and as someone intimately familiar with chronic pain issues, it's nice to see fibromyalgia presented in such a positive light.

Tuesday, June 12, 2012

Quidditch: Even Dumber than Hockey

So, in an attempt to catch up with what the cool kids were reading a decade ago, I got around to reading the Harry Potter books recently. I'd read the first iteration, Harry Potter and the Magic Rock, years earlier, and like many of you--assuming you're like 30 Rock's Twofer--I was perplexed by the vagaries of Quidditch. This is apparently a thing now, but at the time, my friends seemed happy enough to gloss over the incomprehensibility of the sport. A former lesbian of mine once explained it to me, but I wasn't convinced. She was a hockey fan, and it's hard to take those people seriously.

For the uninitiated, the Chasers try to hurl the Quaffle (pronounced "basil") through any of the opponents' three goal hoops, for 10 points per goal. The Bludgers attack the Chasers, and the Beaters use bats to beat them off. Finally, the Seeker must catch the Golden Snitch, which grants 150 points and ends the game. Crucially, this is the only way a game can be ended.

So, unless one team is behind by more than 150 points, the Seeker is the only relevant player, and the Snitch the only relevant goal object.  In theory, you could try to delay the opposing Seeker from ending the game to give your team time to catch up, but since the scores are rarely so disparate, it doesn't really matter.

At the time of my first reading, I chalked it up to a poorly thought-out sport and left it at that. It takes real sports quite a while to get the rules situated in such a way as to avoid boredom or chaos, and fictional sports lack the de facto beta testing we have here in the really real world. But, somewhere around Goblet of Fire, in which Viktor Krum defeats his own team by catching the Snitch as part of a complex, long-term plan to bang Hermione Granger senseless, it started to make sense.

I shall digress briefly here to note that, at Hogwarts, the scores are carried over and applied to the House totals, so there's an incentive to both maximize wins and minimize losses. There is no slaughter rule in Quidditch, so every goal counts, even though most of them don't. What this suggests to me, first and foremost, is that if Quidditch is as important to Hogwarts culture as it seems to be, they really ought to have some kind of post-season. The pros have the World Cup--which, like the American World Series, excludes the rather extensive Muggle world, who could kick the Chudley Cannons' asses with drone aircraft--so it's unclear why the scoring system would make any sense for them.

The answer is provided by the dual Weasleys: betting. Quidditch essentially has two independent scoring systems that rarely overlap. The first, managed by the Seekers, determines who wins the game. The second, managed by the rest of the team, manages the point spread.

As a contest of agon, or a spectator sport, it sucks. But for gambling, Quidditch is probably the greatest sport ever devised. Six out of seven players are exclusively focused on manipulating the point spread.

Which, in turns, points toward a different mystery. Ere Harry's arrival, Slytherin has been dominating Quidditch for some time. After his arrival, Gryffindor becomes undefeatable. One would think that this would chafe at the two other houses, who are already annoyed that the attributes associated with their houses are best exemplified by two of the Gryffindor kids. Well, it's hard to imagine the Hufflepuffs mind. They're probably just so pleased to have made the other team happy that they celebrate defeat with the same enthusiastic group hug with which they meet victory. But Ravenclaws are the smart chicks, right? Symbolized by the wise and agile eagle, whose deadly precision is augmented by having a raven claw, in addition to their own?

The answer is as brilliant as it is subtle: the Ravenclaws don't care. Winning would just draw attention to themselves, and that's the last thing you'd want when you're running a numbers game. I expect they require their third-years to spend their summers studying combinatorics and game theory in secret. And what's the long-term plan for the money? Where do the Ravenclaws' loyalties ultimately lie?

This is the one mystery Rowling's tale does not answer for us. Clearly, the whole Voldemort vs. Potter dust-up is a little too provincial for them. I assume the money is managed by a different source, such as the Rothschilds, or the Illuminati. There has to be some level of Muggle cooperation involved in maintaining the Secrecy pact. It has to take a lot of work to prevent the wizards from realizing that their magical technology is, empirically, quite primitive. Even Harry can't protect Hogwarts from the works of Donna Harraway forever.

Saturday, March 10, 2012

When Forks is ashes, you have my permission to die: The Twilight Post Concludes

Writers kill a lot of women. I'm not an exception.

Well, I've killed fictional women. Actually, I've killed a lot more men. My women have a tendency to survive whatever nightmares I throw at them. Regardless, the traumas I've inflicted on my fictional women strike me as more memorable, because, hey, it turns out I didn't come out of the womb having a perfect understanding of culture and privilege and stuff.

Superhero comics, in which the line between death and not-death is more permeable, also follow the trend, and women are statistically a lot more likely to be burned up for drama than their male counterparts. People will occasionally refer to these doomed women as "disposable," which I think misses the point. Put on your Dworkin decoder glasses. Our stories don't kill women because they don't matter, because they serve no purpose. They kill women because their purpose is to be killed. We scream in cathedrals, and it ain't gonna be beautiful without a sacrifice.

Which is about what I knew about Breaking Dawn when I started the series, and the prospect was kind of exciting. Not because I'm a misogynistic sadist, although that is also almost certainly true. No, I was excited because Twilight had thus presented me with a world that could be easily enough enacted by Willingham's wooden soldiers. When Bella talks of Edward's beauty, she speaks first of light, but second of hardness. Bella and Edward kiss, and there's talk of breath, but there's no saliva. Edward is cold, Jacob is hot, but there are few references of sweat. And, lest we forget, Bella twists every which way to avoid thinking or saying the word "sex" if she can possibly avoid it. (Other words Bella avoids: cowgirl, blowjob, teabag, synecdoche, butch cock.)

There's also a fair deal of violence in the first three books, but those diamond-skinned vampires? They don't bleed. They break apart like goddamned statues. Werewolves theoretically break apart like the good ol' mammals they are, but we only see the post-triage form. Bella, of course, bleeds like a clumsy human, but she also tends to pass out whenever anything violent happens around her. Her main contribution in the big superhero battle royale that concludes Eclipse is to stab herself in the gut, leaving both of the male leads to kick themselves for not seeing it coming, because the chick is seriously a danger to herself. But that's just not a lot of moisture, really.

So, going into Breaking Dawn, I knew that a) Bella and Edward were going to fuck, despite the nominal chance that he might get excited and vibrate so fast Bella might explode like the bad guy in Death and Return of Superman, and b) Bella was going to get pregnant, and enjoy a birth that would sever her spine. It seemed impossible that either of these would be able to happen with the same plastic-action-figure detachment. Life, it turns out, is wet, gooey, and gross, and what fun is reading about vampire-fucking if we avoid that?

The sex, unsurprisingly, is glossed over. I suppose we, as readers, should be grateful our narrator doesn't simply pass out, considering the panic attack she has at the prospect of her husband--not boyfriend, not fiance, husband--seeing her in a bathing suit.

So, I invite you now to imagine a montage of trains going into tunnels and slow zooms into fireplaces. When you get back, briefly acknowledge a broken bedframe, piles of feathers, an ashamed Edward, and an ecstatic Bella who is surprised to find herself covered in bruises.

Read Holly Black's take here.

This is a point worth considering. There is no avoiding the abuse imagery here. Even Edward, I think, is a bit disturbed by it. (This is not the only incident of self-awareness on the part of the Twilight cast. Rosalie, for example, seems to be embarrassed to be in these books at all. I suspect, when Bella's not around, she re-reads John Steakley's Vampire$ and sighs wistfully.)

And it's ok to like this stuff. It's ok to want to perform it from time to time, with one or more consenting and informed partners. You need not compromise your politics if scary or dangerous things turn you on.

We make extraordinary excuses for individual rapists, but evince a disgust for rapists in the abstract that is entirely disproportionate to any other human sins or crimes. I'll not speculate on the whys and hows here, suffice to mumble idly about feedback loops and performative overcompensation. But rape in our culture is less an aberrant incident than it is a psi-field. Words and ideas replicate in minds, material patterns in material entities. And nothing appears ex nihilio, but has to be jury-rigged from what came before.

Our religious and military iconographies have not yet shed their feudal origins, so it shouldn't be so surprising that our sex iconography has also yet to catch up to factories, gunpowder, and individual rights. This idea of sex as consensual unless otherwise stated is not only unprecedented, it would appear as abject nonsense to the world from which many of our most enduring romantic images originate. Most of our romantic imagery is drenched in rape connotation. Low-level rape play is probably present in nearly all human sexual endeavors.

To quote another group of well-meaning crazy people, This is Who We Are.

So that's Twilight, folks. It's a whirlwind tour of the very worst parts of ourselves that we can't quite bring ourselves to get rid of. We rejigger the code with every new generation, every glowing fuck, every neatly formatted sentence. Dworkin, being crazy, saw the horror a bit more clearly than most of us do. Most of us have to strain a bit to see the nightmare she describes. It gets fainter over time. Hell, it's gotten fainter since Dworkin stopped writing about it.

Other highlights: the first mention of menstruation, when Bella experiences a classic teen drama late-period panic. (Spoiler alert: too late. No more periods for Bella, ever. Do her eggs turn shiny and diamond-like?)

The first (and only) mention of homosexuality, when one of Jacob's pals is teasing him. Said pal has imprinted on a child, which means he'll fall in love with her as soon as the creepiness of this concept drops below a certain level--and the girl, object of said imprinting, will obviously be in love with the (adult) man who's been her most persistent company since she was in kindergarten, from the sheer crushing weight of her gratitude and familial affection. Certainly the shared and unquestioned expectations of this among her entire community won't do her any harm.

The second mention of menstruation, when Leah--who, by the way, is the only female werewolf in the history of ever, not that this is a detail anyone is concerned about--notes that her cycle stopped when she started, erm, cycling. Her telepathic link to the boys in the pack grosses everyone out, and I assume she had to go sit in the hut for a week. There's something terribly amusing about werewolves blanching at the thought of a little blood.

A brief novelette in which Jacob gets to take over narrating duties for a while, and wastes our time with a bunch of bullshit. Like, wastes our time even by the standard of people who've read over a thousand pages of Twilight.

And finally, the big vampire battle royale, with a cast so big it requires a chart in the back of the book, culminating in the greatest anti-climax since that time I failed to climax. Think X-Men: The Last Stand meets Monty Python and the Holy Grail.

Numerous media scholars have noted the great favor Rob Thomas did for Veronica Mars fans by easing the community into the show's inevitable cancellation by slowly making the show suck over the course of a season. Twilight finishes much the same way, unravelling its limited coherence strand by strand. It leaves us in the really real world to marvel at the mad journey we've finished, like the pursuit of Sunday.

As from a Nightmare, we awake.

And we promise to write something substantive about videogames soon. Seriously.